A Mobile Games App That Isn't A Mobile Game
Scope
Everyone loves a great game, and there's always down time. Designed to get people off their phones and engage for a fun night that nobody wants to end. I created a mobile-first app with 150+ games, designed in Figma and built with Claude Code. Every game includes a player count, run time, full rules, and an example to get you started. You'll run out of night before you run out of games.
Role
UX & Interaction Designer
Timeline
2 Weeks
Contributions
Claude Code
UX & Interaction Design
Branding & Visual Identity
Game Types System Thinking
New accounts now start with 30 meals prebuilt, voice input for adding more, and a single fight to demo the core experience. Pairing that with a 7 day trial moved testers from curious to sold.
Granularly Redefining Sorting & Filtering
Testing surfaced a request for a group decision. They wanted to settle dinner together, shareable fights and group voting narrow down the dinner winner decided by all.
User Testing Demanded Discovery Opportunities
Every meal lives in a searchable database filtered by meal type. Voice input handles adding, editing, and deleting meals fast and effortless.
Conclusion
Closing The Gap Between Design And Development
Building with AI tools changes the design decisions I make. When the design file and the codebase are the same project, an animation curve or a voice command becomes something I can feel, test, and polish in an afternoon. That's the AI-driven design workflow I'm bringing into client work.